#pragma once
#include "psystem.h"
class FireRing :
	public PSystem
{
public:
	FireRing(const std::wstring& fxName, const std::string& techName, const std::wstring& texName, 
		const D3DXVECTOR3& accel, const int maxNumParicles, const float timePerParticle)
		: PSystem(fxName, techName, texName, accel, maxNumParicles, timePerParticle) { }
	
	void InitParticle(Particle &p);
};

